It's actually occured to me that I can just put several of my lathes one
with inside the other at different scales. Then adjust the media values for
each to make a gradient media effect. That's a reasonable work around, but
I was hoping I could do this with density.
Jettero Heller wrote:
>How can I make the emission falloff as I move away from the y-axis, in the
>shape of the halo object instead of cylindrically?
>
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